What engine does WoT use?
The Core engine is responsible for a lot of the game’s core functionality, including:
Rendering: Creating the visuals you see on your screen, from the tank models to the environments.
Physics: How tanks move, collide with objects, and respond to damage.
Networking: Connecting players together and making sure everyone is on the same page, even across different continents.
Gameplay logic: Enforcing game rules, managing resources, and determining the outcome of battles.
While the engine is primarily known as Wargaming’s Core, it has undergone a few name changes over the years. You may sometimes hear it referred to as the BigWorld engine. This name reflects the engine’s origins – it was originally developed by a company called BigWorld Technology, which Wargaming acquired in 2011. After the acquisition, Wargaming’s Core replaced the previous engine, BigWorld, and has continued to evolve and improve since then.
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